Flames of War Campaign

Bloody Omaha
Allied Landings in Normandy France, June 1944

 

 

Forces - Episode 1 - Episode 2 - Episode 3 - Episode 4 -Outcome

 

ALLIED PLAYERS
GERMAN PLAYERS

Daniel

American Rifle Company
Captain Joseph A. Rice

Assault Monster
Heavy Assault
- Captain Rice may re-roll failed skill checks to hit in Assaults.
Hit 'Em hard - When Captain Rice joins an Assaulting unit of his formation, they only fallback after 6 or more hits.

Rewards
Mines - Discard to place a single mindefield token during the Setting Up Phase.
Triage - Discard to automatically pass two failed Infantry Saves in a Unit.
Hard Chargers - Discard to give a Unit +12" Cross-Country Dash movement until the end of this turn.

Victories
Hit The Beach = Succesfully landed during the initial beach landings.
Crack the Line = Was able to outflank the the Germans and secure the objectives.
The Chase = Contacted falling back Germans and forced them to keep retreating.

Andrew

Panzer Grenadier Company
Hauptmann Uwe Kurzmann

Master of Defense
Crack Shot - may re-roll one missed shot when shooting.
Pour it on Boys! - A Formation Unit within 6" of Captain Ward can re-roll any misses when firing at targets more than 16" away.

Rewards
Tight Defense - Discard to re-roll up to two failed To-Hit rolls when shooting during Defensive Fire.
Fieldworks - Discard to automatically dig in a Unit.
Recon Photos
- Discard to re-roll up to two failed Reserve results.

Victories
Hit The Beach = Succesfully delayed the beach landings.

Jim

American Rifle Company
Captain J.P. Norris

Assault Monster
Heavy Assault
- Captain Rice may re-roll failed skill checks to hit in Assaults.
Hit 'Em hard - When Captain Rice joins an Assaulting unit of his formation, they only fallback after 6 or more hits.

Rewards
Campuflage - Discard to make a Unit +1 to Hit for the duration of the turn.
Hard Chargers - Discard to give a Unit +12" Cross-Country Dash movement until the end of this turn.

Victories
The Chase = Contacted falling back Germans and forced them to keep retreating.

Paul

Panzer Grenadier Company
Hauptman Heinrich von Steuberg

Master of Defense
Crack Shot - may re-roll one missed shot when shooting.
Pour it on Boys! - A Formation Unit within 6" of Captain Ward can re-roll any misses when firing at targets more than 16" away.

Rewards
Local Survey - Discard to give all your Units in this game Cross 2+ through Bocage or Hedgrow until the end of the turn.
Good Optics - Discard to add 8" to ther range of a teams weapon unitl end of turn.
Interdiction - Discard to force your opponent re-roll all of their successful Reserve results this turn.

Victories
Crack the Line = Kept his lines intact and the British tanks from acheiving a breaktrough.

Rick

British Rifle Company
Captain Lord Kieran Ward III

Master of Defense
Crack Shot - may re-roll one missed shot when shooting.
Pour it on Boys! - A Formation Unit within 6" of Captain Ward can re-roll any misses when firing at targets more than 16" away.

Rewards
Stashed Ammo - Discard to re-roll a failed To-Hit result.
Mines - Discard to place a single minefield token during the Setting Up phase.
Express Delivery - Discard to re-roll all failed To Hit results from a Unit.

Victories
Hit The Beach = Succesfully landed during the initial beach landings.
The Chase = Contacted falling back Germans and forced them to keep retreating.

Bill

Fallschirmjäger Company
Hauptmann Gunther Gantz

Master of Defense
Crack Shot - may re-roll one missed shot when shooting.
Pour it on Boys! - A Formation Unit within 6" of Captain Ward can re-roll any misses when firing at targets more than 16" away.

Rewards
Tailwind - Discard to give a unit +4" Cross Country Dash movement this turn.

Forces - Episode 1 - Episode 2 - Episode 3 - Episode 4 -Outcome

 

 

 

 

 

 

 

 

 

Flames of War Campaign

Bloody Omaha
Allied Landings in Normandy France, June 1944

 

 

Forces - Episode 1 - Episode 2 - Episode 3 - Episode 4 -Outcome

 

Episode 1 - Hit The Beach

Captain Stevens looked back at his platoon – his men scattered across the beach, hiding from the enemy fire behind whatever they could find. Securing the beachhead was their first priority, and to do that they had to clear out the enemy positions. Looking back at the men, Stevens gestured towards the two machinegun nests that were pinning down most of his platoon. A quick nod from Phillips, Avery , and Simpson told Steven they understood.

“Those nest are eating us alive,” shouted Stevens over the din of battle, “we gotta move quickly and bust open a gap in the line.”

A shell exploded nearby causing the platoon to duck Stevens carried on regardless.

“Avery you’re with me,“ he continued, “We get as close as we can and we lob satchel charges into the nests.”

Steven braved another glance over the seawall. The machineguns were distracted from his platoon, instead focusing their fire on a large group of men taking cover behind an upturned landing craft.

“Altight boys, get at it!”

MISSION

FUBAR from page 102 of the American D-Day book. Otherwise play the NO RETREAT scenario. In either case the Allied side is always attacking.

RESULT

Gold Beach - Item
50th Division - British infantry of 231st brigade (Rick) easily pushed through the heavily outnumbered German Fallschirmjägers (Bill) from the 6th Regiment, securing the area around Arromanches. This freed up the commando of 47th Brigade to link up with the American beaches at Omaha. The Fallschirmjäger soldiers new to the area were deployed further back and in a thin line protected by just two heavy bunkers with 88’s. Bombardment from the offshore naval guns caused heavy damage to the defenders. And when both bunkers were knocked out, the remaining Fallschirmjägers were left to face the constant shelling from Sherman tanks which had survived the swim to shore. Small in numbers the Fallschirmjäger retreated from the beach line of defense during the morning hours.

Omaha Beach - Fox Green
1st Division - Infantry from the 16th American RCT (Jim) hit the beach and immediately came under accurate mortar and machine-gun fire from the beach defenders of 726th Regiment (Andrew). Things got worse for the Americans when Pumas armored cars quickly arrived on the battlefield and engaged the flanks of the allied armor struggling to get off the beaches. Though inexperienced conscripts, the grenadiers of the 726th were very numerous and formed a thick line of defense interspersed with MG and mortar nests blocking the exit from the beach. More American infantry arrived from the 2nd wave but failed to make much headway. It was not till the early evening, when the British commandos began to threaten the flank of the German defenders, that the Germans retired from the battle.

Omaha Beach - Dog White
29th Division - Infantry from the 116th American RCT (Daniel) hit the beach and were able to get to the seawall in numbers before the grenadier 914 Regiment (Paul) could hold them up. It help that three of DD Sherman tanks were able to swim to shore in the initial landing to provide supporting fire. However German fire onto the beach from the bunkers and nests began to intensify and the Americans advance out the beach exit was held up. A stalemate of intense fire ensued once the Germans brought up more anti-tank guns and mortars to battle, with both sides suffering casualties. It was not until the bunkers and nests were attacked by flame throwing Churchill Crocodile tanks (on loan from the British) and concentrated fire on the German AT guns that the German defense was broken late in the afternoon.


Allied side wins 2 to 1

REWARDS
Each player receives one Tier 1 reward.

 

 

 

 

 

 

 

 

 

Flames of War Campaign

Bloody Omaha
Allied Landings in Normandy France, June 1944

 

 

Forces - Episode 1 - Episode 2 - Episode 3 - Episode 4 -Outcome

 

Episode 2 - Crack in the Line

Captain Stevens and Avery leapfrogged up the beach, one spraying the nest to pin down the machine-gun as the other moved forward and began firing himself.

Inching closer and close to the nest, Stevens bunkered down in a tiny dip in the ground, took a satchel charge in his hand, and faced the nest. In that instant, a burst of machine-gun fire tore across in front of him, throwing dust and chips of stone into his face. Stevens slid back into the ditch, dropping the primed satchel charge next to him.

Not a moment too soon, Avery dived into the ditch between Stevens and the charge. He tossed his BAR to the side and grabbed the charge, lobbing it blind. The charge found its mark, either by luck of by intervention, and for a moment it felt like all the sounds was sucked out fo the air. Then, a terrific explosion tore the nest apart, spraying the ground with debris.

Stevens was lucky to have a man like Avery watching his back.

MISSION

BREAKTHROUGH
The Allied forces have outflanked the German line of defense. They must now seize the crossroads before the Germans can redeploy their troops to protect them.

SPECIAL RULES
• Ambush (German player)
• Immediate Reserves (German player)
• Flanking Delayed Reserves (Allied player)

SETTING UP
1. The German player picks two diagonally opposite table quarters to defend.
2. The Allied player picks one of the remaining table quarters to attack from.
3. The Allied player places two Objectives in the remaining table quarter at least 8” from all table edges.
4. See Map layout below for details.

DEPLOYMENT
1. The German player selects up to 60% of their force to deploy and holds the rest in Immediate Reserve. Their Reserves will arrive within 16” of either of their table corners.
2. The Allied player selects at least one Unit to hold in Delayed Reserve. Their Reserves will arrive within 16” of the Objective table corner.
3. Starting with the Defender, the players place Ranged In markers for all of their deployed (including in Ambush) Artillery Units.
4. The German player may hold one of their deployed Units in Ambush.
5. The German player then places their deployed Units in their table quarters, allocating them between the quarters as they wish.
6. The Allied player then places their deployed Units in their table quarter at least 8” from both centerlines.
7. All Infantry and Gun Teams start the game in Foxholes.

WHO GOES FIRST
The Allied players have the first turn.

WINNING THE GAME
• An Allied player wins if they start their turn on or after the sixth turn Holding one of the Objectives.
• A German player wins if they start a turn on or after the sixth turn with no Allied Tank or Infantry Units within 16” of an Objective.

Below is a rough map of how I think each battlefield should look for the mission. You'll need to have a road running the length of the table. A small village / crossroads in the objective area. A lot of bocage and obstacles to cross, as well to block LOS.

RESULT

British Attempt - Rick vs Paul
50th Division - Paul was able to hold off Ricks troops long enough.

American Attempt - Jim vs Bill
1st Division - Not Played

American Effort - Daniel vs Andrew
29th Division - Daniels troops were able to cut through and secure the crossroads.


1 to 1

After a detail analysis of the battles, it still was tied 7 points to 7 points, so ... a simple d6 roll determined that the Allied side won the mission.

REWARDS

Paul and Daniel receives one randimley Tier 2 reward.
Paul received Good Optics - Discard to add 8" to ther range of a teams weapon unitl end of turn. Daniel received Triage - Discard to automatically pass two failed Infantry Saves in a Unit.


While Rick and Andrew randomly receives a Tier 1 reward.
Rick received Mines - Discard to place a single minefield token during the Setting Up phase. Andrew received Fieldworks - Discard to automatically dig in a Unit.

 

 

 

 

 

 

 

 

 

Flames of War Campaign

Bloody Omaha
Allied Landings in Normandy France, June 1944

 

 

Forces - Episode 1 - Episode 2 - Episode 3 - Episode 4 -Outcome

 

Episode 3 - The Chase

German Artillery fell from the sky like rain.

Stevens and Avery made their way to Philips and Simpson who were taking shelter in a German trench behind the machine-gun nest they had destroyed. Soon, what was left of the entire platoon trickled into the trench. Stevens addressed the men.

"The tanks have started moving west and we are following them," he gestured towards the west, "we're shutting those damn guns up!"

Stevens and hi men clambered out of the torn up trench and right into a retreating German grenadier, his back towards to them. Simpson reacted first, raising his M1 Garand and shouting in mangled German "Hande Hoch!"

The shocked grenadier turned and immediately dropped his weapon. Grabbing the German by the Scruff of his neck, Stevens had an opportunity to gain some valuable information about how they could catch the dammed artillery battery unawares.

MISSION

Contact
The Allied advance has contacted the Germans before their defences are prepared. The Allied forces will attack the German lines immediatly to destroy them before they can be reinforced.

SPECIAL RULES
• Ambush (German player)
• Immediate Reserves (Allied player)
• Scattered Delayed Reserves (German player)

SETTING UP
1. The German player picks a long table edge to defend. The Allied player attacks from the opposite edge of the table.
2. The German player places two Objectives in the Attacker’s table half, at least 16”/40cm from the centre line and at least 8”/20cm from the short table edges.
3. The Allied player now places two Objectives in the Defender’s table half, at least 12”/30cm from the centre line and at least 8”/20cm from the short table edges.
4. See Map layout below for details.

DEPLOYMENT
1. The Allied player selects up to 60% of their force to deploy and holds the rest in Immediate Reserve. The Reserves will arrive from the Allied player's long table edge.
2. The German player selects up to 60% of their force to deploy and holds the rest in Scattered Delayed Reserve. The player will dice to see where each Unit arrives.
3. Starting with the German player, the players place Ranged In markers for all of their deployed (including in Ambush) Artillery Units.
4. The German player may hold one of their deployed Units in Ambush.
5. They then place their deployed Units in their table half at least 8”/20cm from the centre line.
6. The Allied player then places their deployed Units in their table half at least 12”/30cm from the centre line.
7. All Infantry and Gun Teams start the game in Foxholes.

WHO GOES FIRST
The Allied players have the first turn.

WINNING THE GAME
• A player wins if they end their turn Holding an Objective on the opponent’s side of the table.

Below is a rough map of how I think each battlefield should look for the mission. You'll need to have a road running the length of the table. A small village in the center, a few woods and Hedges/bocage to cross, as well to block LOS.

RESULT

British Attempt - Rick vs Andrew
50th Division - It was touch and go until several British recon vehicles raced onto the objective surprising the German Defenders forcing them to fallback once again.

American Effort - Daniel/Jim vs Paul
29th Division - The combined forces of the American commanders contacted and then overwhelmed the German defenders.


2 to 0 Allied Victory

REWARDS

Winner receives a Tier 3 reward, and the other player receives a Tier 2 reward

 

 

 

 

 

 

 

 

 

 

 

 

Flames of War Campaign

Bloody Omaha
Allied Landings in Normandy France, June 1944

 

 

Forces - Episode 1 - Episode 2 - Episode 3 - Episode 4 -Outcome

 

Episode 4 - Killing Blow

The German lieutenant that the platoon had picked up on the beach had told Stevens what he needed to know. Now, riding on the back of a Sherman tank as it traversed the farmland of Normandy, the beaches of a few days ago seemed almost a distant memory.

Studying his map Stevens knew they were approaching the crossroads, he could see the farmhouse the prisoner had identified. Behind him another Sherman tank rumbled forward, with Simpson, Avery and Phillips clinging on for dear life as it rattled down the road.

Stevens ducked behind the turret at the last moment just as the lead Sherman burst through a tall stand of bocage. The tanks made a beeline towards the farmhouse.

The German artillerymen were unprepared for the attack. They had barely trained their weapons on the American attackers when the Sherman opened up on the farmhouse and the artillery gun position, blowing the makeshift fortifications and scattering the German defenders.

.

MISSION

REARGUARD
The Allies have the Germans on the run and must not let them get away for total victory. However, if the Germans can delay the Allies they can pull out a minor victory.

SPECIAL RULES
• Ambush (German)
• Strategic Withdrawal (German)

SETTING UP
1. Combined Effort - Rick, Jim & Daniel vs Paul & Andrew. German players use 69pts forces and each allied player only has 45pts. Use the 8' by 4' table (On the 8'x6' table - set up an extra 12" in)
2. The German players setup in the indicated area on the southern long table edge to defend. The Allied players attacks from the opposite table edge. See map below for details
3. The Allied player places two Objectives within 16” of the German player edge and at least 16” from the side table edges.
4. The German player places one Minefield for each 25 points in their force anywhere outside the opponent’s deployment area.
5. Starting with the German player, the players place Ranged In markers for all of their deployed (including in Ambush) Artillery Units.

DEPLOYMENT
1. The German player may hold a Unit in Ambush.
2. The German player then places their remaining Units in their table half.
3. The Allied player places all of their Units within 8” of their table edge.
4. All Infantry and Gun Teams start the game in Foxholes.

WHO GOES FIRST
The Allied player has the first turn. Note, the German player must remove Units from the table starting on turn two using the Strategic Withdrawal rule (see rulebook ).

WINNING THE GAME
• The Allied player wins if they start their turn Holding one of the Objectives.
• Otherwise, the German player wins at the start of their ninth turn after checking Formation Morale.

Below is a rough map of how I think each battlefield should look for the mission. You'll need to have a road running diangle across the table. A small village should be in the Objective area. Place woods and Hedge lined fields over two thirds of the table. A hill should be set up nearer the German deployment than the allied deployment zones as well.

RESULT

Unknown

 

REWARDS

Winner receives a Tier 3 reward, and the other player receives a Tier 2 reward